Refactoring Design: Working with Nested Symbols and Developers

Recently, we've been getting an increasing amount of requests for high-fidelity animated prototypes for new business pitch work. Usually, these requests come with a one-week timeline, so it's necessary to cut some corners off the full UX/UI…
badass-mobile-designers

10 Badass UX/UI Designers and Mobile Developers You Need To Know

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As employees at a mobile development consultancy, we are filled with learning opportunities every day, and our iOS and Android software developers and UX/UI designers credit many talented individuals who have paved the way for our industry. Here’s…

A Designer's Argument for Crafting Content in an Age of Abundance

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In a world where content marketing is "king", no one really wants to add to the noise. As a user experience designer, the first question that comes to mind when presented with any challenge is: Why?  Why is this happening, why do we want to…
design-thinking

The Benefits of Applying Design Thinking to K-12 Education

I have recently been researching schools for my rising 6th grader to attend. On a tour of one school, our group saw the usual English, Math and Social Studies classrooms - but my ears perked up when the admissions guide began to talk about how…
UX

Why UX Is More Important Than Ever

In recent years many corporations and government agencies have embraced the idea that User Experience Design is good for business. In 2015, Forrester Research revealed that “implementing a focus on customers’ experience increases their willingness…
How-to-Build-an-App

How to Build an App Like Romans Built a City: Part II

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Don't miss my first blog in this series: How to Build an App Like Romans Built a City: Part I. In Part II, we'll explore how our metaphor follows along with the rest of the mobile app design and development process - specifically Integrations,…
How-to-Build-an-App

How to Build an App like Romans Built a City: Part I

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During the course of visual research for an internal project, I discovered a simple, illustration-filled book: City: A Story of Roman Planning and Construction, by David Macaulay (1983). Digging into it, I found some surprising parallels between…

WWDC 2016 Takeaways for Developers, Designers and Product Owners

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The Apple community is still abuzz about WWDC 2016’s plethora of announcements. As a mobile app development company, only two questions matter to our developers and designers: “how can this Apple improvement positively affect our clients?”…
developer mobile predictions 2016

Developers Talk Mobile Predictions for 2016

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Now that we have entered 2016, experts in the industry are predicting what they believe will be the hot topics of mobile this year. Some of our team of developers and designers also have an opinion. Here’s what they had to say: Ross Hambrick,…

Illustrator UX Workflow Tips for Wireframing and Design

Hello and welcome to a short mini-series on wireframing and design in Adobe Illustrator. Illustrator can be a bit of an unconventional choice when it comes to web and app design, but my aim in this series is to explore the different reasons…
wasteland-design-principles

10 Principles of Good Wasteland Design

The 10 Principles of Wasteland Design may differ dramatically from conventionally accepted rules, but they may nevertheless be worth considering the next time you embark upon a design project — whether it’s a mobile app or a mobile death…

Mobile Design: More than just design

We've all heard the Steve Jobs' quote, "Design is not just what it looks like and feels like. Design is how it works." In fact, I've heard it so many times that it's become a kind of platitude that's lost its meaning. I know its meaning…